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Unreal Engine C++ API Reference > Plugins > PreLoadScreenMoviePlayer
Inheritance Hierarchy
- IModuleInterface
- IPreLoadMoviePlayerScreenModule
- FPreLoadMoviePlayerScreenModuleBase
References
Module | PreLoadScreenMoviePlayer |
Header | /Engine/Plugins/Runtime/PreLoadScreenMoviePlayer/Source/PreLoadScreenMoviePlayer/Public/PreLoadMoviePlayerModuleBase.h |
Include | #include "PreLoadMoviePlayerModuleBase.h" |
Syntax
class FPreLoadMoviePlayerScreenModuleBase : public IPreLoadMoviePlayerScreenModule
Functions
Type | Name | Description | |
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void | ||
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void | RegisterMovieStreamer
(
TSharedPtr< class IMovieStreamer, ESPMode::ThreadSafe > InMovieStreamer |
|
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void | UnRegisterMovieStreamer
(
TSharedPtr< class IMovieStreamer, ESPMode::ThreadSafe > InMovieStreamer |
Overridden from IModuleInterface
Type | Name | Description | |
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bool | IsGameModule () |
Returns true if this module hosts gameplay code |
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |