Navigation
API > API/Plugins > API/Plugins/PoseSearch
| Name | FPoseSearchTrajectoryData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchTrajectoryLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchTrajectoryLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FPoseSearchTrajectoryData
Structs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccelerationRemappingCurve | FRuntimeFloatCurve | PoseSearch/PoseSearchTrajectoryLibrary.h |
|
|
| BendVelocityTowardsAcceleration | float | Artificially bend character velocity towards acceleration direction to compute trajectory prediction, to get sharper turns 0: character velocity is used with no alteration, 1: the acceleration direction is used as velocity direction | PoseSearch/PoseSearchTrajectoryLibrary.h |
|
| bUseAccelerationRemappingCurve | bool | PoseSearch/PoseSearchTrajectoryLibrary.h |
|
|
| bUseSpeedRemappingCurve | bool | PoseSearch/PoseSearchTrajectoryLibrary.h |
|
|
| MaxControllerYawRate | float | Maximum controller yaw rate in degrees per second used to clamp the character owner controller desired yaw to generate the prediction trajectory. | PoseSearch/PoseSearchTrajectoryLibrary.h |
|
| RotateTowardsMovementSpeed | float | If the character is forward facing (i.e. bOrientRotationToMovement is true), this controls how quickly the trajectory will rotate to face acceleration. | PoseSearch/PoseSearchTrajectoryLibrary.h |
|
| SpeedRemappingCurve | FRuntimeFloatCurve | PoseSearch/PoseSearchTrajectoryLibrary.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector StepCharacterMovementGroundPrediction
(
float DeltaTime, |
PoseSearch/PoseSearchTrajectoryLibrary.h | ||
bool UpdateData
(
float DeltaTime, |
PoseSearch/PoseSearchTrajectoryLibrary.h | ||
bool UpdateData
(
float DeltaTime, |
PoseSearch/PoseSearchTrajectoryLibrary.h |