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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/FPoseHistory
| Name | FPoseData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchHistory.h |
| Include Path | #include "PoseSearch/PoseSearchHistory.h" |
Syntax
struct FPoseData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneToTransformMap | FBoneToTransformMap | Map from skeleton bone indexes (encoded as FBoneIndexType) to internal pose history transform index (FComponentSpaceTransformIndex). | PoseSearch/PoseSearchHistory.h | |
| BoneToTransformMapTypeHash | uint32 | GetTypeHash for BoneToTransformMap. | PoseSearch/PoseSearchHistory.h | |
| CollectedCurves | TArray< FName > | List of curves that we want to collect into our history. | PoseSearch/PoseSearchHistory.h | |
| Entries | TRingBuffer< FPoseHistoryEntry > | Ring buffer of collected bones | PoseSearch/PoseSearchHistory.h | |
| LastUpdateSkeleton | TWeakObjectPtr< const USkeleton > | Skeleton from the last Update, to keep tracking skeleton changes, and support compatible skeletons | PoseSearch/PoseSearchHistory.h |