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Experimental, this feature might be removed without warning, not for production use.
| Name | FInteractionSearchResult |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchInteractionIsland.h |
| Include Path | #include "PoseSearch/PoseSearchInteractionIsland.h" |
Syntax
struct FInteractionSearchResult : public UE::PoseSearch::FSearchResult
Inheritance Hierarchy
- FDatabasePoseIdx → FSearchResult → FInteractionSearchResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorRootBoneTransforms | TArray< FTransform, TInlineAllocator< PreallocatedRolesNum > > | Cached actors root bone transforms for all the roles in SelectedAnimation (as UMultiAnimAsset), so we don't have to query the pose history to gather it when it's not thread safe to do so | PoseSearch/PoseSearchInteractionIsland.h | |
| ActorRootTransforms | TArray< FTransform, TInlineAllocator< PreallocatedRolesNum > > | Cached actors root transforms for all the roles in SelectedAnimation (as UMultiAnimAsset), so we don't have to query the pose history to gather it when it's not thread safe to do so | PoseSearch/PoseSearchInteractionIsland.h | |
| SearchIndex | int32 | PoseSearch/PoseSearchInteractionIsland.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FInteractionSearchResult& Other |
PoseSearch/PoseSearchInteractionIsland.h |