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Experimental, this feature might be removed without warning, not for production use.
| Name | FEventData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchIndex.h |
| Include Path | #include "PoseSearch/PoseSearchIndex.h" |
Syntax
struct FEventData
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FData | TArray< FTagToPoseIndexes > | PoseSearch/PoseSearchIndex.h | |
| FPoseIndexes | TArray< int32 > | PoseSearch/PoseSearchIndex.h | |
| FTagToPoseIndexes | TPair< FGameplayTag, FPoseIndexes > | PoseSearch/PoseSearchIndex.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | FData | PoseSearch/PoseSearchIndex.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SIZE_T GetAllocatedSize() |
PoseSearch/PoseSearchIndex.h | ||
const FData & GetData() |
PoseSearch/PoseSearchIndex.h | ||
const TConstArrayView< int32 > GetPosesWithEvent
(
const FGameplayTag& GameplayTag |
PoseSearch/PoseSearchIndex.h | ||
void Initialize
(
const FEventDataCollector& EventDataCollector |
PoseSearch/PoseSearchIndex.h | ||
bool IsPoseFromEventTag
(
int32 EventPoseIdx, |
PoseSearch/PoseSearchIndex.h | ||
void Reset() |
PoseSearch/PoseSearchIndex.h | ||
void ValidateEventData() |
PoseSearch/PoseSearchIndex.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FEventData& Other |
PoseSearch/PoseSearchIndex.h |