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Experimental, this feature might be removed without warning, not for production use.
| Name | FEventDataCollector |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchIndex.h |
| Include Path | #include "PoseSearch/PoseSearchIndex.h" |
Syntax
struct FEventDataCollector
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FData | TMap< FGameplayTag, FPoseIndexes, TInlineSetAllocator< 16 > > | PoseSearch/PoseSearchIndex.h | |
| FPoseIndexes | TSet< int32, DefaultKeyFuncs< int32 >, TInlineSetAllocator< 256 > > | PoseSearch/PoseSearchIndex.h | |
| FTagToPoseIndexes | TPair< FGameplayTag, FPoseIndexes > | PoseSearch/PoseSearchIndex.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TMap< FGameplayTag, FPoseIndexes, TInlineSetAllocator< 16 > > | PoseSearch/PoseSearchIndex.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Emplace
(
const FGameplayTag& EventTag, |
PoseSearch/PoseSearchIndex.h | ||
const FData & GetData() |
PoseSearch/PoseSearchIndex.h | ||
void MergeWith
(
const FEventDataCollector& Other |
PoseSearch/PoseSearchIndex.h |