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API > API/Plugins > API/Plugins/PixelCapture > API/Plugins/PixelCapture/FPixelCaptureCapturerLayered
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< IPixelCaptureOutputFrame > ReadOutput
(
FIntPoint LayerSize |
Try to read the result of the capture process. May return null if no output has been captured yet. | PixelCaptureCapturerLayered.h | |
TSharedPtr< IPixelCaptureOutputFrame > ReadOutput
(
int32 LayerIndex |
Try to read the result of the capture process. May return null if no output has been captured yet. | PixelCaptureCapturerLayered.h |
ReadOutput(FIntPoint)
Description
Try to read the result of the capture process. May return null if no output has been captured yet.
| Name | ReadOutput |
| Type | function |
| Header File | /Engine/Plugins/Media/PixelCapture/Source/PixelCapture/Public/PixelCaptureCapturerLayered.h |
| Include Path | #include "PixelCaptureCapturerLayered.h" |
| Source | /Engine/Plugins/Media/PixelCapture/Source/PixelCapture/Private/PixelCaptureCapturerLayered.cpp |
TSharedPtr < IPixelCaptureOutputFrame > ReadOutput
(
FIntPoint LayerSize
)
The captured frame layer if one exists. Null otherwise.
Parameters
| Name | Remarks |
|---|---|
| LayerSize | The resolution of the layer to try and read the output from. |
ReadOutput(int32)
Description
Try to read the result of the capture process. May return null if no output has been captured yet.
| Name | ReadOutput |
| Type | function |
| Header File | /Engine/Plugins/Media/PixelCapture/Source/PixelCapture/Public/PixelCaptureCapturerLayered.h |
| Include Path | #include "PixelCaptureCapturerLayered.h" |
TSharedPtr < IPixelCaptureOutputFrame > ReadOutput
(
int32 LayerIndex
)
The captured frame layer if one exists. Null otherwise.
Parameters
| Name | Remarks |
|---|---|
| LayerIndex | The layer to try and read the output from. |