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A basic capturer that will copy I420 frames. Input: FPixelCaptureInputFrameI420 Output: FPixelCaptureOutputFrameI420
| Name | FPixelCaptureCapturerI420 |
| Type | class |
| Header File | /Engine/Plugins/Media/PixelCapture/Source/PixelCapture/Public/PixelCaptureCapturerI420.h |
| Include Path | #include "PixelCaptureCapturerI420.h" |
Syntax
class FPixelCaptureCapturerI420 : public FPixelCaptureCapturer
Inheritance Hierarchy
- FPixelCaptureCapturer → FPixelCaptureCapturerI420
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPixelCaptureCapturerI420
(
FPixelCaptureCapturerConfig& Config |
PixelCaptureCapturerI420.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPixelCaptureCapturerI420() |
PixelCaptureCapturerI420.h |
Functions
Public
Protected
Overridden from FPixelCaptureCapturer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginProcess
(
const IPixelCaptureInputFrame& InputFrame, |
PixelCaptureCapturerI420.h | ||
virtual IPixelCaptureOutputFrame * CreateOutputBuffer
(
int32 InputWidth, |
Implement this to create a buffer for the output. | PixelCaptureCapturerI420.h | |
virtual FString GetCapturerName () |
Gets the human readable name for this capture process. | PixelCaptureCapturerI420.h | |
virtual void Initialize
(
int32 InputWidth, |
Initializes the process to be ready for work. Called once at startup. | PixelCaptureCapturerI420.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< FPixelCaptureCapturerI420 > Create
(
FPixelCaptureCapturerConfig Config |
PixelCaptureCapturerI420.h |