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API > API/Plugins > API/Plugins/PixelCapture > API/Plugins/PixelCapture/FPixelCaptureCapturer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginProcess
(
const IPixelCaptureInputFrame& InputFrame, |
Implement this with your specific process to capture the incoming frame. | PixelCaptureCapturer.h | |
void BeginProcess
(
const IPixelCaptureInputFrame& InputFrame, |
PixelCaptureCapturer.h |
BeginProcess(const IPixelCaptureInputFrame &, IPixelCaptureOutputFrame *)
Description
Implement this with your specific process to capture the incoming frame.
| Name | BeginProcess |
| Type | function |
| Header File | /Engine/Plugins/Media/PixelCapture/Source/PixelCapture/Public/PixelCaptureCapturer.h |
| Include Path | #include "PixelCaptureCapturer.h" |
void BeginProcess
(
const IPixelCaptureInputFrame & InputFrame,
IPixelCaptureOutputFrame * OutputBuffer
)
Parameters
| Name | Remarks |
|---|---|
| InputFrame | The input frame data for the process to begin working on. |
| OutputBuffer | The destination buffer for the process. Is guaranteed to be of the type created in CreateOutputBuffer() |
BeginProcess(const IPixelCaptureInputFrame &, TSharedPtr< IPixelCaptureOutputFrame >)
| Name | BeginProcess |
| Type | function |
| Header File | /Engine/Plugins/Media/PixelCapture/Source/PixelCapture/Public/PixelCaptureCapturer.h |
| Include Path | #include "PixelCaptureCapturer.h" |
void BeginProcess
(
const IPixelCaptureInputFrame & InputFrame,
TSharedPtr < IPixelCaptureOutputFrame > OutputBuffer
)