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API > API/Plugins > API/Plugins/PhysicsControlEditor > API/Plugins/PhysicsControlEditor/FPhysicsControlProfileEditorMode
- IAnimationEditContext::GetCameraTarget()
- FPhysicsControlProfileEditorMode::GetCameraTarget()
References
| Module | PhysicsControlEditor |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Public/PhysicsControlProfileEditorMode.h |
| Include | #include "PhysicsControlProfileEditorMode.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlEditor/Private/PhysicsControlProfileEditorMode.cpp |
virtual bool GetCameraTarget
&40;
FSphere & OutTarget
&41; const
Remarks
Get a camera target used to focus the viewport on an object when a user presses 'F' (default). true if the target sphere was filled-in
Parameters
| Name | Description |
|---|---|
| OutTarget | The target object |