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API > API/Editor > API/Editor/AnimationEditMode > API/Editor/AnimationEditMode/IAnimationEditContext
- IAnimationEditContext::GetCameraTarget()
- FPhysicsControlProfileEditorMode::GetCameraTarget()
- FIKRetargetDefaultMode::GetCameraTarget()
- FMLDeformerEditorMode::GetCameraTarget()
- UAnimationEditModeContext::GetCameraTarget()
- FIKRigEditMode::GetCameraTarget()
- FIKRetargetEditPoseMode::GetCameraTarget()
- FAnimNodeEditMode::GetCameraTarget()
References
| Module | AnimationEditMode |
| Header | /Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h |
| Include | #include "AnimationEditContext.h" |
virtual bool GetCameraTarget
&40;
FSphere & OutTarget
&41; const
Remarks
Get a camera target used to focus the viewport on an object when a user presses 'F' (default). true if the target sphere was filled-in
Parameters
| Name | Description |
|---|---|
| OutTarget | The target object |