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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/UPhysicsControlComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DestroyControl
(
const FName Name, |
Destroys the control. It will optionally be removed from the array of records too | PhysicsControlComponent.h | |
void DestroyControl
(
const FName Name, |
Destroys a control or controls in a set Standard set names will include "All", "WorldSpace", "ParentSpace" and things like "WorldSpace_ArmLeft", depending on how controls have been created. | PhysicsControlComponent.h |
|
DestroyControl(const FName, const EDestroyBehavior)
Description
Destroys the control. It will optionally be removed from the array of records too
| Name | DestroyControl |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h |
| Include Path | #include "PhysicsControlComponent.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Private/PhysicsControlComponentImpl.cpp |
bool DestroyControl
(
const FName Name,
const EDestroyBehavior DestroyBehavior
)
DestroyControl(const FName, const bool, const bool)
Description
Destroys a control or controls in a set Standard set names will include "All", "WorldSpace", "ParentSpace" and things like "WorldSpace_ArmLeft", depending on how controls have been created.
| Name | DestroyControl |
| Type | function |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h |
| Include Path | #include "PhysicsControlComponent.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Private/PhysicsControlComponent.cpp |
UFUNCTION (BlueprintCallable, Category=PhysicsControl, Meta=(ReturnDisplayName="Success"))
void DestroyControl
(
const FName Name,
const bool bApplyToControlsWithName,
const bool bApplyToSetsWithName
)
Parameters
| Name | Remarks |
|---|---|
| Name | The name of the control or set of controls to destroy. |
| bApplyToControlsWithName | If true, then controls with the name will be modified |
| bApplyToSetsWithName | If true, then controls in sets with the name will be modified |