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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/UPhysicsControlComponent
When destroying a control or modifier, the record will normally be removed, but it can be retained if you will subsequently update the records
| Name | EDestroyBehavior |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlComponent.h |
| Include Path | #include "PhysicsControlComponent.h" |
Syntax
enum EDestroyBehavior
{
KeepRecord,
RemoveRecord,
}
Values
| Name | Remarks |
|---|---|
| KeepRecord | |
| RemoveRecord |