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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FRigidBodyPoseData
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/RigidBodyPoseData.h |
| Include | #include "RigidBodyPoseData.h" |
| Source | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Private/RigidBodyPoseData.cpp |
void Update
(
FComponentSpacePoseContext & ComponentSpacePoseContext,
const TArray< FOutputBoneData > & OutputBoneData,
const ESimulationSpace SimulationSpace,
const FBoneReference & BaseBoneRef,
const FGraphTraversalCounter & InUpdateCounter
)