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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FPhysicsControlSettings
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;PhysicsControl&41;
bool bAutoDisable
Remarks
Whether or not this control should automatically disable itself at the end of each tick. This can be useful when it is more convenient to have a branch that handles some condition (e.g. character is flailing) by updating/enabling the control, and to then have the control automatically get disabled when the branch is no longer taken.