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These apply permanent changes to the controls and modifiers, allowing all the settings to be changed (apart from the actual bodies that are being controlled/affected)
| Name | FPhysicsControlControlAndModifierUpdates |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlData.h |
| Include Path | #include "PhysicsControlData.h" |
Syntax
USTRUCT (BlueprintType )
struct FPhysicsControlControlAndModifierUpdates
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ControlMultiplierUpdates | TArray< FPhysicsControlNamedControlMultiplierParameters > | Modifications to the underlying control multipliers | PhysicsControlData.h |
|
| ControlUpdates | TArray< FPhysicsControlNamedControlParameters > | Modifications to the underlying controls | PhysicsControlData.h |
|
| ModifierUpdates | TArray< FPhysicsControlNamedModifierParameters > | Modifications to the underlying modifiers | PhysicsControlData.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPhysicsControlControlAndModifierUpdates& other |
PhysicsControlData.h |