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API > API/Plugins > API/Plugins/PhysicsControl
Data that can be used to parameterize (modify/update) a control
| Name | FPhysicsControlNamedControlParameters |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlData.h |
| Include Path | #include "PhysicsControlData.h" |
Syntax
USTRUCT (BlueprintType )
struct FPhysicsControlNamedControlParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PhysicsControlData.h | |||
FPhysicsControlNamedControlParameters
(
FName InName, |
PhysicsControlData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | FPhysicsControlSparseData | PhysicsControlData.h |
|
|
| Name | FName | The name of the control (or set of controls) to update. | PhysicsControlData.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPhysicsControlNamedControlParameters& other |
PhysicsControlData.h |