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TObjectPtr< AActor > |
ChildActor |
The owner of the mesh that the control will be driving |
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FName |
ChildBoneName |
If the child mesh component is skeletal, then the name of the skeletal mesh bone that the control will be driving. |
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FName |
ChildMeshComponentName |
The mesh that the control will be driving. |
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FPhysicsControlData |
ControlData |
Strength and damping parameters. |
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FPhysicsControlMultiplier |
ControlMultiplier |
Multiplier for the ControlData. |
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FPhysicsControlSettings |
ControlSettings |
More general settings for the control |
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FPhysicsControlTarget |
ControlTarget |
The position/orientation etc targets for the controls. |
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TObjectPtr< AActor > |
ParentActor |
The owner of the mesh that will be doing the driving. |
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FName |
ParentBoneName |
If the parent mesh component is skeletal, then the name of the skeletal mesh bone that will be doing the driving. |
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FName |
ParentMeshComponentName |
The mesh that will be doing the driving. |