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API > API/Plugins > API/Plugins/PhysicsControl
References
| Module | PhysicsControl |
| Header | /Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlActor.h |
| Include | #include "PhysicsControlActor.h" |
Syntax
USTRUCT (BlueprintType )
struct FInitialBodyModifier
Remarks
Structure that determines a Body Modifier used during initialization of the physics control actor
Variables
| Type | Name | Description | |
|---|---|---|---|
| TWeakObjectPtr< AActor > | Actor | The owner of the mesh that that we will modify | |
| FPhysicsControlModifierData | BodyModifierData | How the body should move etc | |
| FName | BoneName | If the mesh component is skeletal, then the name of the skeletal mesh bone to modify | |
| FRotator | KinematicTargetOrientation | The target orientation when kinematic. | |
| FVector | KinematicTargetPosition | The target position when kinematic. | |
| FName | MeshComponentName | The mesh that will be modify. |
Constructors
| Type | Name | Description | |
|---|---|---|---|