Navigation
API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FInitialBodyModifier
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=PhysicsControl)
FVector KinematicTargetPosition
Remarks
The target position when kinematic. Note that this is applied on top of any animation target if bUseSkeletalAnimation is set.