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API > API/Plugins > API/Plugins/PhysicsControl > API/Plugins/PhysicsControl/FInitialBodyModifier
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;PhysicsControl&41;
FVector KinematicTargetPosition
Remarks
The target position when kinematic. Note that this is applied on top of any animation target if bUseSkeletalAnimation is set.