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API > API/Plugins > API/Plugins/Paper2DEditor > API/Plugins/Paper2DEditor/PAPER2UPaperImporterSettings
References
| Module | Paper2DEditor |
| Header | /Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Classes/PaperImporterSettings.h |
| Include | #include "PaperImporterSettings.h" |
bool ShouldPickBestMaterialWhenCreatingTileMaps&40;&41; const
Remarks
Should the source texture be scanned when creating new tile maps (from a tile set or via importing) to determine the appropriate material? (if false, the Default Masked Material is always used)