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TArray< UTexture * > |
AdditionalTextures |
Additional textures to use. |
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UMaterialInterface * |
AlternateMaterialOverride |
The material to override the alternate (opaque) value with, if set. |
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bool |
bOverridePixelsPerUnrealUnit |
Should we apply the PixelsPerUnrealUnit, or leave the value as it was. |
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UMaterialInterface * |
DefaultMaterialOverride |
The material to override the default value with, if set. |
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FIntPoint |
Dimension |
The dimension of the subregion within the texture (in pixels) |
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FIntPoint |
Offset |
The offset within the texture (in pixels) |
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float |
PixelsPerUnrealUnit |
The scaling factor between pixels and Unreal units (cm) to use (e.g., 0.64 would make a 64 pixel wide sprite take up 100 cm) |
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UTexture2D * |
Texture |
The texture to use. |