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API > API/Plugins > API/Plugins/Paper2D > API/Plugins/Paper2D/PAPER2UPaperSprite
- UObject::PostLoad()
- PAPER2UPaperSprite::PostLoad()
References
| Module | Paper2D |
| Header | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperSprite.h |
| Include | #include "PaperSprite.h" |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.