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API > API/Plugins > API/Plugins/Paper2D > API/Plugins/Paper2D/PAPER2UPaperFlipbookComponent
References
| Module | Paper2D |
| Header | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbookComponent.h |
| Include | #include "PaperFlipbookComponent.h" |
UFUNCTION&40;BlueprintCallable, Category&61;"Components&124;Flipbook"&41;
void SetPlaybackPositionInFrames
&40;
int32 NewFramePosition,
bool bFireEvents
&41;
Remarks
Jump to a position in the flipbook (expressed in frames). If bFireEvents is true, event functions will fire, otherwise they will not.