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API > API/Plugins > API/Plugins/PSDImporter
| Name | APSDQuadMeshActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PSDImporter/Source/PSDImporter/Public/PSDQuadMeshActor.h |
| Include Path | #include "PSDQuadMeshActor.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="PSD Layer Actor")
class APSDQuadMeshActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → APSDQuadMeshActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APSDQuadMeshActor() |
PSDQuadMeshActor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~APSDQuadMeshActor() |
PSDQuadMeshActor.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TextureResetDelegate | FPSDImporterTextureResetDelegate | End AActor. | PSDQuadMeshActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LayerIndex | int32 | PSDQuadMeshActor.h |
|
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| Mesh | TObjectPtr< UStaticMeshComponent > | PSDQuadMeshActor.h | ||
| QuadActorWeak | TWeakObjectPtr< APSDQuadActor > | PSDQuadMeshActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPSDFileLayer * GetClippingLayer() |
PSDQuadMeshActor.h | ||
virtual FString GetDefaultActorLabel() |
Begin AActor. | PSDQuadMeshActor.h | |
const FPSDFileLayer * GetLayer() |
PSDQuadMeshActor.h | ||
APSDQuadActor * GetQuadActor() |
PSDQuadMeshActor.h | ||
UMaterialInterface * GetQuadMaterial() |
PSDQuadMeshActor.h | ||
void InitLayer
(
APSDQuadActor& InQuadActor, |
PSDQuadMeshActor.h | ||
void ResetQuad() |
PSDQuadMeshActor.h |
|
|
void ResetQuadDepth() |
PSDQuadMeshActor.h |
|
|
void ResetQuadPosition() |
PSDQuadMeshActor.h |
|
|
void ResetQuadSize() |
PSDQuadMeshActor.h |
|
|
void ResetQuadTexture() |
PSDQuadMeshActor.h |
|
|
void ResetQuadTranslucentSortPriority() |
PSDQuadMeshActor.h |
|
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPSDImporterTextureResetDelegate::RegistrationType & GetTextureResetDelegate() |
PSDQuadMeshActor.h |