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API > API/Plugins > API/Plugins/PSDImporter
| Name | APSDQuadActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PSDImporter/Source/PSDImporter/Public/PSDQuadActor.h |
| Include Path | #include "PSDQuadActor.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="PSD Layer Root Actor")
class APSDQuadActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → APSDQuadActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APSDQuadActor() |
PSDQuadActor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~APSDQuadActor() |
PSDQuadActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdjustForViewDistance | float | Will reduce the size of nearer quads to account for view distance with respect to the layer separation distance. | PSDQuadActor.h | |
| BaseTranslucentSortPriority | int32 | When assigning sort priority, use this as the first layer's priority. | PSDQuadActor.h |
|
| LayerDepthOffset | float | WIll separate each layer by this amount. | PSDQuadActor.h |
|
| LayerRoot | TObjectPtr< USceneComponent > | PSDQuadActor.h |
|
|
| MeshListWeak | TArray< TWeakObjectPtr< APSDQuadMeshActor > > | PSDQuadActor.h | ||
| PSDDocument | TObjectPtr< UPSDDocument > | PSDQuadActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddQuadMesh
(
APSDQuadMeshActor& InMeshActor |
PSDQuadActor.h | ||
virtual void Destroyed() |
PSDQuadActor.h | ||
float GetAdjustForViewDistance() |
PSDQuadActor.h | ||
float GetBaseTranslucentSortPriority() |
PSDQuadActor.h | ||
virtual FString GetDefaultActorLabel() |
Begin AActor. | PSDQuadActor.h | |
float GetLayerDepthOffset() |
PSDQuadActor.h | ||
UPSDDocument * GetPSDDocument() |
PSDQuadActor.h | ||
TArray< APSDQuadMeshActor * > GetQuadMeshes() |
PSDQuadActor.h | ||
void InitComplete() |
PSDQuadActor.h | ||
bool IsAdjustingForViewDistance() |
PSDQuadActor.h | ||
bool IsSettingTranslucentSortPriority() |
PSDQuadActor.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
PSDQuadActor.h | ||
void SetAdjustForViewDistance
(
float InDistance |
PSDQuadActor.h | ||
void SetBaseTranslucentSortPriority
(
int32 InPriority |
PSDQuadActor.h | ||
void SetLayerDepthOffset
(
float InDistance |
PSDQuadActor.h | ||
void SetPSDDocument
(
UPSDDocument& InPSDDocument |
PSDQuadActor.h |