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API > API/Plugins > API/Plugins/PCGWaterInterop
Builds a collection of data from WaterSplineComponents on the selected actors.
| Name | UPCGGetWaterSplineSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PCGInterops/PCGWaterInterop/Source/PCGWaterInterop/Public/Elements/PCGGetWaterSpline.h |
| Include Path | #include "Elements/PCGGetWaterSpline.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural))
class UPCGGetWaterSplineSettings : public UPCGGetSplineSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDataFromActorSettings → UPCGGetSplineSettings → UPCGGetWaterSplineSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGGetWaterSplineSettings() |
Elements/PCGGetWaterSpline.h |
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGGetWaterSpline.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGGetWaterSpline.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGGetWaterSpline.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGGetWaterSpline.h |