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API > API/Plugins > API/Plugins/PCGInstancedActorsInterop
| Name | UPCGInstancedActorsManagedResource |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PCGInterops/PCGInstancedActorsInterop/Source/PCGInstancedActorsInterop/Public/PCGInstancedActorsResource.h |
| Include Path | #include "PCGInstancedActorsResource.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UPCGInstancedActorsManagedResource : public UPCGManagedResource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGManagedResource → UPCGInstancedActorsManagedResource
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handles | TArray< FInstancedActorsInstanceHandle > | PCGInstancedActorsResource.h |
|
Functions
Public
Overridden from UPCGManagedResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ChangeTransientState
(
EPCGEditorDirtyMode NewEditingMode |
PCGInstancedActorsResource.h | ||
virtual void MarkAsUsed() |
PCGInstancedActorsResource.h | ||
virtual void MarkTransientOnLoad() |
PCGInstancedActorsResource.h | ||
virtual bool MoveResourceToNewActor
(
AActor* NewActor |
PCGInstancedActorsResource.h | ||
virtual bool Release
(
bool bHardRelease, |
PCGInstancedActorsResource.h | ||
virtual bool ReleaseIfUnused
(
TSet< TSoftObjectPtr< AActor > >& OutActorsToDelete |
PCGInstancedActorsResource.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditImport() |
PCGInstancedActorsResource.h |