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API > API/Plugins > API/Plugins/InstancedActors
| Name | FInstancedActorsInstanceHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsIndex.h |
| Include Path | #include "InstancedActorsIndex.h" |
Syntax
USTRUCT (BlueprintType )
struct FInstancedActorsInstanceHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InstancedActorsIndex.h | |||
FInstancedActorsInstanceHandle
(
UInstancedActorsData& InInstancedActorData, |
InstancedActorsIndex.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AInstancedActorsManager | friend | InstancedActorsIndex.h | ||
| FInstancedActorsIterationContext | friend | InstancedActorsIndex.h | ||
| Index | FInstancedActorsInstanceIndex | Stable(consistent between client and server) instance index into UInstancedActorsData. | InstancedActorsIndex.h | |
| InstancedActorData | TWeakObjectPtr< UInstancedActorsData > | Specific UInstancedActorsData responsible for this instance.Can be used to get to it's owning Manager. | InstancedActorsIndex.h | |
| UInstancedActorsData | friend | InstancedActorsIndex.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetDebugName() |
Returns a string suitable for debug logging to identify this instance. | InstancedActorsIndex.h | |
int32 GetIndex() |
InstancedActorsIndex.h | ||
UInstancedActorsData * GetInstanceActorData() |
InstancedActorsIndex.h | ||
UInstancedActorsData & GetInstanceActorDataChecked() |
InstancedActorsIndex.h | ||
FInstancedActorsInstanceIndex GetInstanceIndex() |
InstancedActorsIndex.h | ||
AInstancedActorsManager * GetManager() |
InstancedActorsIndex.h | ||
AInstancedActorsManager & GetManagerChecked() |
InstancedActorsIndex.h | ||
bool IsValid() |
InstancedActorsIndex.h | ||
void Reset() |
InstancedActorsIndex.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FInstancedActorsInstanceHandle& |
InstancedActorsIndex.h |