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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop
| Name | UPCGSplineToMeshSettings |
| Type | class |
| Header File | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGSplineToMesh.h |
| Include Path | #include "Elements/PCGSplineToMesh.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSplineToMeshSettings : public UPCGDynamicMeshBaseSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDynamicMeshBaseSettings → UPCGSplineToMeshSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFlipResult | bool | Whether to flip the facing direction of the generated mesh. | Elements/PCGSplineToMesh.h |
|
| CurveOffset | double | How much offset to apply to curves. | Elements/PCGSplineToMesh.h |
|
| EndShapes | EOpenCurveEndShapes | The shape of the ends of offset curves. | Elements/PCGSplineToMesh.h |
|
| ErrorTolerance | double | How far to allow the triangulation boundary can deviate from the spline curve before we add more vertices | Elements/PCGSplineToMesh.h |
|
| FlattenMethod | EFlattenCurveMethod | Whether and how to flatten the curves. If curves are flattened, they can also be offset. | Elements/PCGSplineToMesh.h |
|
| JoinMethod | EOffsetJoinMethod | The shape of joins between segments of an offset curve. | Elements/PCGSplineToMesh.h |
|
| MiterLimit | double | How far a miter join can extend before it is replaced by a square join. | Elements/PCGSplineToMesh.h |
|
| OffsetClosedCurves | EOffsetClosedCurvesMethod | Whether and how to apply offset to closed curves. | Elements/PCGSplineToMesh.h |
|
| OpenCurves | EOffsetOpenCurvesMethod | How to handle open curves: Either offset them, or treat them as closed curves. | Elements/PCGSplineToMesh.h |
|
| Thickness | double | If > 0, Extrude the triangulation by this amount. | Elements/PCGSplineToMesh.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGSplineToMesh.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGSplineToMesh.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGSplineToMesh.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGSplineToMesh.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Elements/PCGSplineToMesh.h |