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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop
Spawn a dynamic mesh component for each dynamic mesh data in input.
| Name | UPCGSpawnDynamicMeshSettings |
| Type | class |
| Header File | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGSpawnDynamicMesh.h |
| Include Path | #include "Elements/PCGSpawnDynamicMesh.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSpawnDynamicMeshSettings : public UPCGDynamicMeshBaseSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDynamicMeshBaseSettings → UPCGSpawnDynamicMeshSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PostProcessFunctionNames | TArray< FName > | Specify a list of functions to be called on the target actor after instances are spawned. | Elements/PCGSpawnDynamicMesh.h |
|
| TargetActor | TSoftObjectPtr< AActor > | Elements/PCGSpawnDynamicMesh.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGSpawnDynamicMesh.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGSpawnDynamicMesh.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGSpawnDynamicMesh.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGSpawnDynamicMesh.h |