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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop
Apply a transform to all dynamic meshes.
| Name | UPCGDynamicMeshTransformSettings |
| Type | class |
| Header File | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGDynamicMeshTransform.h |
| Include Path | #include "Elements/PCGDynamicMeshTransform.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGDynamicMeshTransformSettings : public UPCGDynamicMeshBaseSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDynamicMeshBaseSettings → UPCGDynamicMeshTransformSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Transform | FTransform | Elements/PCGDynamicMeshTransform.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGDynamicMeshTransform.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGDynamicMeshTransform.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGDynamicMeshTransform.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGDynamicMeshTransform.h |