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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop
Do a boolean operation between dynamic meshes.
| Name | UPCGBooleanOperationSettings |
| Type | class |
| Header File | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGBooleanOperation.h |
| Include Path | #include "Elements/PCGBooleanOperation.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGBooleanOperationSettings : public UPCGDynamicMeshBaseSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDynamicMeshBaseSettings → UPCGBooleanOperationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BooleanOperation | EGeometryScriptBooleanOperation | Elements/PCGBooleanOperation.h |
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| BooleanOperationOptions | FGeometryScriptMeshBooleanOptions | Elements/PCGBooleanOperation.h |
|
|
| Mode | EPCGBooleanOperationMode | Elements/PCGBooleanOperation.h |
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|
| TagInheritanceMode | EPCGBooleanOperationTagInheritanceMode | Elements/PCGBooleanOperation.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGBooleanOperation.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGBooleanOperation.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGBooleanOperation.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGBooleanOperation.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Elements/PCGBooleanOperation.h |