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API > API/Plugins > API/Plugins/PCGEditor > API/Plugins/PCGEditor/UPCGLevelToAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UPackage * CreateOrUpdatePCGAsset
(
TSoftObjectPtr< UWorld > World, |
Creates/Updates a PCG Asset for a specific world. | PCGLevelToAsset.h | |
static UPackage * CreateOrUpdatePCGAsset
(
UWorld* World, |
Creates/Updates a PCG Asset for a specific world. | PCGLevelToAsset.h |
CreateOrUpdatePCGAsset(TSoftObjectPtr< UWorld >, const FPCGAssetExporterParameters &, TSubclassOf< UPCGLevelToAsset >)
Description
Creates/Updates a PCG Asset for a specific world. Allows exporter subclassing by passing in a Subclass. Will return null if it fails, or the package that was modified on success.
| Name | CreateOrUpdatePCGAsset |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/PCGLevelToAsset.h |
| Include Path | #include "PCGLevelToAsset.h" |
| Source | /Engine/Plugins/PCG/Source/PCGEditor/Private/PCGLevelToAsset.cpp |
static UPackage * CreateOrUpdatePCGAsset
(
TSoftObjectPtr < UWorld > World,
const FPCGAssetExporterParameters & Parameters,
TSubclassOf < UPCGLevelToAsset > Subclass
)
CreateOrUpdatePCGAsset(UWorld *, const FPCGAssetExporterParameters &, TSubclassOf< UPCGLevelToAsset >)
Description
Creates/Updates a PCG Asset for a specific world. Allows exporter subclassing (and settings creation by extension). Will return null if it fails, or the package that was modified on success.
| Name | CreateOrUpdatePCGAsset |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/PCGLevelToAsset.h |
| Include Path | #include "PCGLevelToAsset.h" |
| Source | /Engine/Plugins/PCG/Source/PCGEditor/Private/PCGLevelToAsset.cpp |
static UPackage * CreateOrUpdatePCGAsset
(
UWorld * World,
const FPCGAssetExporterParameters & Parameters,
TSubclassOf < UPCGLevelToAsset > Subclass
)