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Common structure to hold saving options required to export or update PCG assets.
| Name | FPCGAssetExporterParameters |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGAssetExporter.h |
| Include Path | #include "PCGAssetExporter.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGAssetExporterParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetName | FString | Target asset path name | PCGAssetExporter.h |
|
| AssetPath | FString | Target asset path to write the PCG assets to. | PCGAssetExporter.h |
|
| bOpenSaveDialog | bool | Controls whether we will open a Save... | PCGAssetExporter.h |
|
| bSaveOnExportEnded | bool | Controls whether the assets will be saved at the end of the process or not. | PCGAssetExporter.h |
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