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Handles spawn node commands for the PCG Graph Editor.
| Name | FPCGEditorSpawnNodeCommands |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/PCGEditorCommands.h |
| Include Path | #include "PCGEditorCommands.h" |
Syntax
class FPCGEditorSpawnNodeCommands : public TCommands< FPCGEditorSpawnNodeCommands >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FBindingContext → TCommands → FPCGEditorSpawnNodeCommands
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGEditorSpawnNodeCommands() |
PCGEditorCommands.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SpawnNodeCommands | TArray< TSharedPtr< FPCGSpawnNodeCommandInfo > > | An array of all the possible commands for spawning nodes. | PCGEditorCommands.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FEdGraphSchemaAction > GetGraphActionByChord
(
const FInputChord& InChord |
Returns a graph action assigned to the passed in chord | PCGEditorCommands.h |
Overridden from TCommands
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterCommands() |
PCGEditorCommands.h |