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API > API/Plugins > API/Plugins/PCGEditor
| Name | FPCGSpawnNodeCommandInfo |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/PCGEditorCommands.h |
| Include Path | #include "PCGEditorCommands.h" |
Syntax
struct FPCGSpawnNodeCommandInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGSpawnNodeCommandInfo
(
TSubclassOf< UPCGSettings > PCGSettingsClass |
PCGEditorCommands.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CommandInfo | TSharedPtr< FUICommandInfo > | Holds the UI Command to verify chords for this action are held. | PCGEditorCommands.h | |
| PreconfiguredInfo | FPCGPreConfiguredSettingsInfo | Optional preconfigured settings info for a specific configuration of the node. | PCGEditorCommands.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PCGSettingsClass | TSubclassOf< UPCGSettings > | Type of settings class (node) to spawn. | PCGEditorCommands.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FEdGraphSchemaAction > GetAction() |
Creates an action to be used for placing a node into the graph. | PCGEditorCommands.h | |
UClass * GetClass() |
Gets the PCG Settings class of the spawn node action. | PCGEditorCommands.h |