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API > API/Plugins > API/Plugins/PCG
Data that wraps a Static Mesh soft object path.
| Name | UPCGStaticMeshResourceData |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGStaticMeshResourceData.h |
| Include Path | #include "Data/PCGStaticMeshResourceData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGStaticMeshResourceData : public UPCGResourceData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGResourceData → UPCGStaticMeshResourceData
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
TSoftObjectPtr< UStaticMesh > InStaticMesh |
Data/PCGStaticMeshResourceData.h |
Overridden from UPCGResourceData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSoftObjectPath GetResourcePath() |
Data/PCGStaticMeshResourceData.h |
Overridden from UPCGData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EPCGDataType GetDataType() |
Data/PCGStaticMeshResourceData.h |