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Data that wrap/represent an asset, like a Static Mesh or Texture.
| Name | UPCGResourceData |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGResourceData.h |
| Include Path | #include "Data/PCGResourceData.h" |
Syntax
UCLASS (MinimalAPI, Abstract, BlueprintType, ClassGroup=(Procedural))
class UPCGResourceData : public UPCGData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGResourceData
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSoftObjectPath GetResourcePath() |
Data/PCGResourceData.h | ||
TSharedPtr< FStreamableHandle > RequestResourceLoad
(
bool bAsynchronous |
Data/PCGResourceData.h |
Overridden from UPCGData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EPCGDataType GetDataType() |
Data/PCGResourceData.h |