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API > API/Plugins > API/Plugins/PCG
| Name | UPCGRerouteSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGReroute.h |
| Include Path | #include "Elements/PCGReroute.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGRerouteSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGRerouteSettings
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGRerouteSettings() |
Elements/PCGReroute.h |
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanUserEditTitle() |
Returns whether the user can directly interact with the node name | Elements/PCGReroute.h | |
virtual FPCGDataTypeIdentifier GetCurrentPinTypesID
(
const UPCGPin* InPin |
Returns the current pin types, which can either be the static types from the pin properties, or a dynamic type based on connected edges. | Elements/PCGReroute.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGReroute.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGReroute.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGReroute.h | ||
virtual bool HasDynamicPins() |
If the node has any dynamic pins that can change based on input or settings | Elements/PCGReroute.h |
Overridden from UPCGSettingsInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeDisabled() |
Whether this element can be disabled. | Elements/PCGReroute.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConvertNode
(
const FPCGPreconfiguredInfo& ConversionInfo |
Convert this owning node into the corresponding target. Returns true upon success. | Elements/PCGReroute.h | |
virtual FPCGElementPtr CreateElement() |
Elements/PCGReroute.h | ||
virtual TArray< FPCGPreconfiguredInfo > GetConversionInfo() |
The predefined parameters defining the conversion. | Elements/PCGReroute.h | |
virtual bool HasExecutionDependencyPin () |
Execution Dependency section. | Elements/PCGReroute.h | |
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGReroute.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGReroute.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Elements/PCGReroute.h |