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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGManagedComponentBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void HideComponent () |
PCGManagedResource.h | ||
virtual void HideComponent
(
int32 ComponentIndex |
PCGManagedResource.h |
HideComponent()
| Name | HideComponent |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGManagedResource.h |
| Include Path | #include "PCGManagedResource.h" |
virtual void HideComponent()
HideComponent(int32)
| Name | HideComponent |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGManagedResource.h |
| Include Path | #include "PCGManagedResource.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGManagedResource.cpp |
virtual void HideComponent
(
int32 ComponentIndex
)