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API > API/Plugins > API/Plugins/PCG
| Name | UPCGLoadDataTableSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/IO/PCGDataTableElement.h |
| Include Path | #include "Elements/IO/PCGDataTableElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGLoadDataTableSettings : public UPCGExternalDataSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGExternalDataSettings → UPCGLoadDataTableSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSynchronousLoad | bool | By default, data table loading is asynchronous, can force it synchronous if needed. | Elements/IO/PCGDataTableElement.h |
|
| DataTable | TSoftObjectPtr< UDataTable > | Elements/IO/PCGDataTableElement.h |
|
|
| OutputType | EPCGExclusiveDataType | Elements/IO/PCGDataTableElement.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDynamicallyTrackKeys() |
Derived classes must implement this to communicate that they might have dynamic dependencies. | Elements/IO/PCGDataTableElement.h | |
virtual FPCGDataTypeIdentifier GetCurrentPinTypesID
(
const UPCGPin* InPin |
Returns the current pin types, which can either be the static types from the pin properties, or a dynamic type based on connected edges. | Elements/IO/PCGDataTableElement.h | |
virtual FName GetDefaultNodeName() |
Elements/IO/PCGDataTableElement.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/IO/PCGDataTableElement.h | ||
virtual FText GetNodeTooltipText() |
Elements/IO/PCGDataTableElement.h | ||
virtual void GetStaticTrackedKeys
(
FPCGSelectionKeyToSettingsMap& OutKeysToSettings, |
Derived classes must implement this to communicate dependencies that are known statically. | Elements/IO/PCGDataTableElement.h | |
virtual bool HasDynamicPins() |
If the node has any dynamic pins that can change based on input or settings | Elements/IO/PCGDataTableElement.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/IO/PCGDataTableElement.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/IO/PCGDataTableElement.h |