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As discussed just before, a parallel version for "exclusive" (as in only type) of the EPCGDataType enum. Needed for blueprint compatibility.
| Name | EPCGExclusiveDataType |
| Type | enum |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGCommon.h |
| Include Path | #include "PCGCommon.h" |
Syntax
enum EPCGExclusiveDataType
{
None = 0 UMETA(Hidden),
Point,
Spline,
LandscapeSpline,
UMETA =(DisplayName = "Curve"),
Landscape,
Texture,
RenderTarget,
VirtualTexture,
UMETA =(Hidden),
Surface,
Volume,
Primitive,
Concrete,
UMETA =(Hidden),
Spatial,
UMETA =(DisplayName = "Attribute Set"),
UMETA =(Hidden),
Other,
Any,
UMETA =(DisplayName = "Point or Attribute Set"),
DynamicMesh,
StaticMeshResource,
UMETA =(Hidden),
Polygon2D,
}
Values
| Name | Remarks |
|---|---|
| None | |
| Point | |
| Spline | |
| LandscapeSpline | |
| UMETA | |
| Landscape | |
| Texture | |
| RenderTarget | |
| VirtualTexture | |
| UMETA | |
| Surface | |
| Volume | |
| Primitive | |
| Concrete | |
| UMETA | |
| Spatial | |
| UMETA | |
| UMETA | |
| Other | |
| Any | |
| UMETA | |
| DynamicMesh | |
| StaticMeshResource | |
| UMETA | |
| Polygon2D |