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Builds a collection of landscape data from the selected actors.
| Name | UPCGGetLandscapeSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGTypedGetter.h |
| Include Path | #include "Elements/PCGTypedGetter.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGGetLandscapeSettings : public UPCGDataFromActorSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDataFromActorSettings → UPCGGetLandscapeSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGGetLandscapeSettings() |
Elements/PCGTypedGetter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUnbounded | bool | Editor only: If true, the intersected landscape bounds are going to be used to prepare the landscape cache, otherwise the PCG Component's grid bounds will be used. | Elements/PCGTypedGetter.h |
|
| SamplingProperties | FPCGLandscapeDataProps | Elements/PCGTypedGetter.h |
|
Functions
Public
Overridden from UPCGDataFromActorSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EPCGDataType GetDataFilter() |
Override this to filter what kinds of data should be retrieved from the actor(s). | Elements/PCGTypedGetter.h | |
virtual TSubclassOf< AActor > GetDefaultActorSelectorClass() |
Override this to change the default value the selector will revert to when changing the actor selection type | Elements/PCGTypedGetter.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/PCGTypedGetter.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGTypedGetter.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGTypedGetter.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGTypedGetter.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Elements/PCGTypedGetter.h |
Protected
Overridden from UPCGDataFromActorSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DisplayModeSettings() |
Elements/PCGTypedGetter.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGTypedGetter.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGTypedGetter.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGetHeightOnly_DEPRECATED | bool | Elements/PCGTypedGetter.h | ||
| bGetLayerWeights_DEPRECATED | bool | Elements/PCGTypedGetter.h |