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API > API/Plugins > API/Plugins/PCG
| Name | FPCGLandscapeDataProps |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGLandscapeData.h |
| Include Path | #include "Data/PCGLandscapeData.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGLandscapeDataProps
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGetActorReference | bool | Controls whether the points from this landscape will return the actor from which they originate (e.g. which Landscape Proxy) | Data/PCGLandscapeData.h |
|
| bGetComponentCoordinates | bool | Controls whether the component coordinates will be added the point as attributes ('CoordinateX', 'CoordinateY') | Data/PCGLandscapeData.h |
|
| bGetHeightOnly | bool | Controls whether the points projected on the landscape will return the normal/tangent (if false) or only the position (if true) | Data/PCGLandscapeData.h |
|
| bGetLayerWeights | bool | Controls whether data from landscape layers will be retrieved (turning it off is an optimization if that data is not needed) | Data/PCGLandscapeData.h |
|
| bGetPhysicalMaterial | bool | Controls whether the points from the landscape will have their physical material added as the "PhysicalMaterial" attribute | Data/PCGLandscapeData.h |
|
| bSampleVirtualTextureNormals | bool | Controls whether the landscape will try to sample normals from a normals virtual texture (if it exists), otherwise computes normals from multiple height samples. | Data/PCGLandscapeData.h |
|
| bSampleVirtualTextures | bool | Controls whether the landscape will try to sample from the landscape virtual textures (if they exist). | Data/PCGLandscapeData.h |
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