| bGetActorReference |
bool |
Controls whether the points from this landscape will return the actor from which they originate (e.g. which Landscape Proxy) |
Data/PCGLandscapeData.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Settings
- Meta=(PCG_Overridable)
|
| bGetComponentCoordinates |
bool |
Controls whether the component coordinates will be added the point as attributes ('CoordinateX', 'CoordinateY') |
Data/PCGLandscapeData.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Settings
- Meta=(PCG_Overridable)
|
| bGetHeightOnly |
bool |
Controls whether the points projected on the landscape will return the normal/tangent (if false) or only the position (if true) |
Data/PCGLandscapeData.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Settings
- Meta=(PCG_Overridable)
|
| bGetLayerWeights |
bool |
Controls whether data from landscape layers will be retrieved (turning it off is an optimization if that data is not needed) |
Data/PCGLandscapeData.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Settings
- Meta=(PCG_Overridable)
|
| bGetPhysicalMaterial |
bool |
Controls whether the points from the landscape will have their physical material added as the "PhysicalMaterial" attribute |
Data/PCGLandscapeData.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Settings
- Meta=(PCG_Overridable)
|
| bSampleVirtualTextureNormals |
bool |
Controls whether the landscape will try to sample normals from a normals virtual texture (if it exists), otherwise computes normals from multiple height samples. |
Data/PCGLandscapeData.h |
- BlueprintReadWrite
- EditAnywhere
- Category=GPU
- Meta=(PCG_Overridable, EditCondition="bSampleVirtualTextures", EditConditionHides)
|
| bSampleVirtualTextures |
bool |
Controls whether the landscape will try to sample from the landscape virtual textures (if they exist). |
Data/PCGLandscapeData.h |
- BlueprintReadWrite
- EditAnywhere
- Category=GPU
- Meta=(PCG_Overridable)
|