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Extract an attribute at a given index into a new attribute set. Support any domain. Index needs to be in range of valid indexes for the given domain.
| Name | UPCGExtractAttributeSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Metadata/PCGExtractAttribute.h |
| Include Path | #include "Elements/Metadata/PCGExtractAttribute.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGExtractAttributeSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGExtractAttributeSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | Elements/Metadata/PCGExtractAttribute.h |
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| InputSource | FPCGAttributePropertyInputSelector | Elements/Metadata/PCGExtractAttribute.h |
|
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| OutputAttributeName | FPCGAttributePropertyOutputSelector | Elements/Metadata/PCGExtractAttribute.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/Metadata/PCGExtractAttribute.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/Metadata/PCGExtractAttribute.h | ||
virtual FText GetNodeTooltipText() |
Elements/Metadata/PCGExtractAttribute.h | ||
virtual EPCGSettingsType GetType() |
Elements/Metadata/PCGExtractAttribute.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/Metadata/PCGExtractAttribute.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/Metadata/PCGExtractAttribute.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/Metadata/PCGExtractAttribute.h |