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Engine subsystem that allows running graph generations in Editor and headless configurations.
| Name | UPCGEngineSubsystem |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Subsystems/PCGEngineSubsystem.h |
| Include Path | #include "Subsystems/PCGEngineSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UPCGEngineSubsystem :
public UEngineSubsystem ,
public IPCGBaseSubsystem ,
public FTickableGameObject
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → UPCGEngineSubsystem
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → UPCGEngineSubsystem
Implements Interfaces
Structs
| Name | Remarks |
|---|---|
| FGraphExecution |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGDefaultExecutionSource * CreateExecutionSource
(
const FPCGDefaultExecutionSourceParams& InParams |
Subsystems/PCGEngineSubsystem.h | ||
void GenerateGraph
(
const FPCGGenerateGraphParams& InParams |
Subsystems/PCGEngineSubsystem.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
Subsystems/PCGEngineSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
Subsystems/PCGEngineSubsystem.h |
Overridden from IPCGBaseSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyGraphChanged
(
UPCGGraph* InGraph, |
Propagate to the graph compiler graph changes | Subsystems/PCGEngineSubsystem.h | |
virtual void OnPCGSourceGenerationDone
(
IPCGGraphExecutionSource* InExecutionSource, |
Subsystems/PCGEngineSubsystem.h |
Protected
Overridden from FTickableGameObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsTickableInEditor() |
Subsystems/PCGEngineSubsystem.h |
Overridden from FTickableObjectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
Subsystems/PCGEngineSubsystem.h | ||
virtual ETickableTickType GetTickableTickType() |
Subsystems/PCGEngineSubsystem.h | ||
virtual void Tick
(
float DeltaTime |
Subsystems/PCGEngineSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddReferencedObjects
(
UObject* InThis, |
Subsystems/PCGEngineSubsystem.h | ||
static UPCGEngineSubsystem * Get() |
Subsystems/PCGEngineSubsystem.h |