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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGComponent
- UActorComponent::EndPlay()
- UPCGComponent::EndPlay()
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGComponent.h |
| Include | #include "PCGComponent.h" |
| Source | /Engine/Plugins/Experimental/PCG/Source/PCG/Private/PCGComponent.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true