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API > API/Plugins > API/Plugins/PCG
Asset export utils - will work only in editor builds.
| Name | UPCGAssetExporterUtils |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGAssetExporterUtils.h |
| Include Path | #include "PCGAssetExporterUtils.h" |
Syntax
UCLASS (MinimalAPI)
class UPCGAssetExporterUtils : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UPCGAssetExporterUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UPackage * CreateAsset
(
UPCGAssetExporter* Exporter, |
Exports an asset from the given exporter. | PCGAssetExporterUtils.h |
|
static UPackage * CreateAsset
(
UPCGAssetExporter* Exporter, |
Native API equivalent. | PCGAssetExporterUtils.h | |
static UPackage * CreateAsset
(
const FPCGAssetExporterParameters& Parameters, |
PCGAssetExporterUtils.h | ||
static UPackage * CreateAsset
(
const UClass* AssetClass, |
Generic equivalent. | PCGAssetExporterUtils.h | |
static void UpdateAssets
(
const TArray< FAssetData >& PCGAssets, |
Updates assets based on their embedded exporter & metadata. | PCGAssetExporterUtils.h |
|
static void UpdateAssets
(
const TArray< FAssetData >& PCGAssets, |
PCGAssetExporterUtils.h |